4/10/2024 0 Comments Blender tutorial donutWith experience you will know which technique to use. This can be achieved by adding loops or by applying the subsurface modifier. In the early stage of your model you will want a low polygon count as it easier to work with when blocking out the shapes.Īs you begin to add more detail you will want to add more polygons to the mesh. The number of polygons you will need will depend on what stage you are at in your model. However the more polygons you have the easier it is to insert fine detail into the model. Having less polygons also increase the performance of the viewport. This is because there are less polygons to push around and you use the subsurface modifier to smooth it out. The less vertices you have the easier it is to form the main shape of what ever you are modelling. The triangulated mesh might be good to games and low poly items but I’m not exactly sure. I think the good topology is dependent on use case. Excited to enhance my game development skills and use these lessons in future projects.Question 1. This journey highlighted the strength of determination and learning. □As I wrap up this chapter, I've learned that each step matters, from the first spark of an idea to the final lines of code. While seeking assistance is fine, prioritize your own logical path. Excessive reliance on chatGpt for precise outcomes can lead to errors, disrupting flow and logic. Working solo gives you a clearer grasp of tasks and approaches. It's clear that working like a skilled programmer from the start is much better than writing code in a haphazard way. This turned out to be a misguided approach that started causing problems. Regrettably, I believed I could rush through my project and tidy up my code later. □I wish I had applied more OOP concepts and structured my code as my project developed. Looking back, it would have been smarter to test myself and use what I learned bit by bit. Yet, confusion arose when I began, leading me to re-watch sections of the videos. After completing a 52-video YouTube course by Sonar Systems, I initiated this project. □Throughout this project, I encountered valuable experiences and gained insights that I'm eager to share: □King Promotion: If a player’s piece reaches the end of the opponent’s territory the piece becomes a king.ġ. Dominating the Board: If a player captures all the pieces of the opponent, the player wins.Ģ. Greater Score: On wasting 32 moves, the player with greater score wins.ģ. Draw: If 32 moves are wasted and both players have equal scores, then it is a draw. □Scoring: The scores of both players are updated according to the kills in cmd. If another capture is possible, the player gets another turn. □Capturing: Eliminate your opponent's pieces to gain score and proceed to win. ⏳Turn-Based Game: Both players take alternating turns to make their moves. □Sound Effects: There are many interesting and related sound effects like piece movement, capturing, promotion to king etc. □Display of Instructions: Before the beginning of the game, instructions of the game are displayed on the screen. □User interactive menu: This game has a user-friendly menu having 2 options Play and Exit. This strategic game allows players to challenge each other in a battle of wits as they take turns moving their pieces across the checkerboard. □ The SFML Checker Game is a classic two-player board game designed and developed using C++ SFML. But finally after several failures and almost abandoning the project on two occasions, it reached a successful end. As a single person working on this project, it took almost a month to complete this. □ I'm glad to announce my successful project, 2Player Checker Game using C++ SFML.
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